Environment Artist ~ Animator

Objective

To be part of a team devoted to high quality craftsmanship regardless of style, genre, or application.

Specialties
  • Keyframe animation with rich secondary motion
  • Creating highly detailed textures through photography, Photoshop, and ProFX MaPZone
  • Creating maya shader networks to imitate expensive rendering effects quickly
  • Learning new scripting languages and overuse of the phrase "I'll just make a script for that..."
  • Inability to stop deconstructing game mechanics while playing just about anything

Work Experience

Callan Studios, L.L.C.

Jan 2009 - Current
Animator Tampa, FL
Projects
  • 5 and counting pre-pilot shorts for children's television based on popular toy lines ranging from muddy trucks, to cute pets, baby dolls, and more.
  • 2 television advertisements for The Game of Things™
Responsibilities
  • Animate, animate, animate, and can we get some lip sync with that?
  • Rigging and creation of animation controls, both for local use and use by partner studios
  • Modeling, UV mapping, and texturing for HD rendering
  • Shader networks to produce effects like global illumination and SSS in much less time
  • Lighting direction and coordination
 

Webfoot Technologies.

Jan 2009 - Current
Contract Artist & Designer Tampa, FL
Projects
  • A word-based puzzle game under a popular educational license (DS, in development)
Responsibilities
  • Create 2D & 3D game assets
  • Design gameplay elements and aid in documentation writing
  • Assist in dialog and script writing
  • Write photoshop scripts to speed artist workflow
  • Translate between English and Spanish when required on the team
 

Self_Employed

Feb 2007 - Current
Web Master, Game Designer, 3D Generalist Tampa, FL
 

FX-Interactive, L.L.C.

April 2006 - May 2007
Animator, Environment Artist, Design Advisor Tampa, FL
  • Create environment assets including custom SpeedTree library
  • Rig and animate creatures
  • Assist in pipeline evaluation including: Euphoria, ProFX, and the Hero Engine
  • Proactively participate in the game design process solidifying concepts into documentation
 

Education

International Academy of Design and Technology September 2006
Bachelor of Fine Arts, Computer Animation Tampa, FL

Technical Abilities

3D Software 2D Software Programming / Scripting
  • Maya
  • SpeedTree
  • Z-Brush
  • Motion Builder
  • Mojoworld / Vue
  • Photoshop
  • ProFX / MapZone
  • After Effects
  • Crazybump
  • MEL
  • PHP / MySQL
  • HTML / CSS
  • Javascript / JSX
  • C++

* References available upon request, or view my View Jennifer Hoffman's profile on LinkedIn